Walk Cycles

 In Maya, you can create a walk cycle animation using the animation tools. Here are the general steps to create a walk cycle:


Create a character or import a pre-made character into Maya.


Set the character's initial pose, which is typically the "contact" pose. This is the pose where the character's foot is in contact with the ground.


Create keyframes for the character's first step. This typically includes the "contact" pose, the "down" pose where the character's foot is lifted off the ground, and the "passing" pose where the character's foot is in the air.


Create keyframes for the character's second step. This typically includes the "contact" pose, the "down" pose, and the "passing" pose, but with the opposite foot from the first step.


Continue to create keyframes for the character's steps, alternating between the left and right feet.


Once you have the keyframes for the entire walk cycle, you can use the Graph Editor to adjust the timing
and spacing of the animation.


Once you are satisfied with the animation, you can play the animation to see the final walk cycle.


Add some secondary motion to the walk cycle such as arm swing, head and body movement, to make the animation look more natural.


Note: Walk cycles are a fundamental animation technique, but it's important to study the motion of real people to get a better understanding of the subtleties and nuances of walking, to make your animation look more realistic.

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