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Showing posts from January, 2023

How to make Run Cycles

 To create a run cycle in Maya, you can follow these general steps: Start by creating a rough sketch or reference video of a person running. This will help you understand the basic motions and timing of a run cycle. Set up your character in Maya and create a new animation timeline. Begin animating the character's legs, starting with the contact phase where both feet are on the ground. This is the first frame of the animation. Next, animate the character's legs moving through the passing phase, where one foot is lifted off the ground and the other foot is in contact with the ground. This is the middle of the animation. Continue animating the legs through the recovery phase, where the lifted foot comes back down to the ground. This is the last frame of the animation. Once the legs are animated, you can move on to animating the character's upper body, including the arms, torso, and head. Finally, adjust the timing and keyframe spacing to make sure the animation loops seamlessl...

Animation tip How to choose a right character for animation?

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 How to choose a right character for animation?   Choosing the right character for animation can be a challenging task, but there are a few key considerations to keep in mind that can help guide your decision-making process. Concept: The first step is to consider the overall concept or story of the animation. This will help you determine what type of character is needed to bring that story to life. Personality: The character's personality should match the story or concept you are trying to convey. Think about how the character's personality will interact with the story and the audience. Aesthetics: The character's design should be visually appealing and consistent with the animation's overall style. Movement: Consider how the character will move and how that movement will be animated. A character with a lot of fluid, flowing movements may be more difficult to animate than a character with simpler, more rigid movements. Audience: Think about your target audience and what...

Walk Cycles

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  In Maya, you can create a walk cycle animation using the animation tools. Here are the general steps to create a walk cycle: Create a character or import a pre-made character into Maya. Set the character's initial pose, which is typically the "contact" pose. This is the pose where the character's foot is in contact with the ground. Create keyframes for the character's first step. This typically includes the "contact" pose, the "down" pose where the character's foot is lifted off the ground, and the "passing" pose where the character's foot is in the air. Create keyframes for the character's second step. This typically includes the "contact" pose, the "down" pose, and the "passing" pose, but with the opposite foot from the first step. Continue to create keyframes for the character's steps, alternating between the left and right feet. Once you have the keyframes for the entire walk cycle, ...